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SDK • memset isn't faster than loop?

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I thought this was odd that memset took *exactly* the same amount of time as my loop. Both were 615 us. Isn't memset optimized? I guess it was implemented as just a loop as well? (FWIW, screen_buf is declared as: char screen_buf[320][240*2].)

With for loop:

Code:

    uint32_t time_start, time_end, time_taken;    time_start = time_us_32();    for (r = 0; r < SCREEN_HEIGHT; r++) {        for (c = 0; c < SCREEN_WIDTH*2; c++) {            screen_buf[r][c] = 0x00;        }    }    time_end = time_us_32();    time_taken = time_end - time_start;    printf("1: %lu\n", time_taken);
With memset:

Code:

    uint32_t time_start, time_end, time_taken;    time_start = time_us_32();    memset(screen_buf, 0, sizeof(screen_buf));    time_end = time_us_32();    time_taken = time_end - time_start;    printf("1: %lu\n", time_taken);

Statistics: Posted by Mike**K — Sat Feb 22, 2025 2:19 am — Replies 4 — Views 91



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